animator: |
Yusaku
Imamura |
players: |
E:
Yu-Sun Ko
O: Jonas Upton-Hansen
T: Koen Klinkers
M: Patrick Lam |
|
issues:
four
particular issues emerged out of the scenario game [s01]
through the interaction of the 4 players and the animator, equiped
with their own prototypes and agenda, in time.
1. Time
2. Accesibilty
3. Trends
4. Advertising
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|
branding: |
1.
Tokyo 24 HLC
2. nana-juichi line
3. PARCO hyper-cemetary
4. Shin-ODAIBA
5. Undercover 'puli-kura'
6. Memorabilia vending machines
6. gan-kuro |
|
|
earth: |
1.
Construction of new subway line leading to reconfiguration of new
city quarters.
2. Changes in the ground surfaces of Tokyo for use of advertising.
3. Creation of inhabitable liminal sign spaces on the margins of the
Tokyo 24 HLC. |
|
|
flow: |
1.
Tokyo 24 HLC changes the the way people move and live within and without
the city through a re-organisation the city's time structure.
2. the 24-hour Guggenheim near the T-CAT creates an influx of art
culture on a global scale.
3. Tokyo 24 HLC intensifies but also negotiates with replacement process
of old cultures by the new and the ever accelerating turn-over of
fashionable flows across many levels of the society. |
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|
incorporation: |
1.
Co-operation between subway developers and the big convenience store
chain, 7-11, leads to the formation of the new 24 hr nana-juichi line.
2. PARCO joins the development which results in a 24-hour strip, Tokyo
24 HLC.
3. the airports, Toyko 24 HLC and art institutions jointly provide
new cultural agglomerations. |
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