[CRO] Carbon Responsive Organism

AUTHOR: Marcos Zotes López

Carbon Responsive Organism
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Program22-final-3.jpg Programmatic metabolismStakeholders

Modelliing parametersdiapos-models.jpg caminos-distintos.jpg Digital modelling27-copy.jpg15.jpg24-copy-copy.jpginterior-view-2b.jpg24.jpg


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CROSSLINKS:

Database:
[046][047][048]
[Cu46][Ec46][Ec47]
[Ed46][In46][Pl06]
[Tr51]
Prototypes: Scenario Games: Action Plan:
[AP46]
External:

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DESCRIPTION
The prototype consists of the metabolism of specific technological and programmatic processes. The system acts as an air filter that captures CO2 directly from the atmosphere by means of exposing solvent covered surfaces to local air streams. Further processes include commercialization of carbonated solvent and separation of CO2 by electrochemical means and subsequent sequestration. The aim of air capture is to manage the overall carbon dioxide budget of the atmosphere.Three programmatic components share the space inside this organism:
1. Laboratory
A dedicated climate visualization and model computing facility which provides advanced computing and data storage systems to support large-scale, long-running simulations of the earth’s climate system. The laboratory develops a cyber-infrastructure of high-performance visualization computers and shared file systems that helps scientists explore their data through interactive post-processing, analysis, and visualization.
2. Factory
An independent software development facility which develops online multiplayer videogames. The aim is to create interactive entertainment and education software which incorporates climate change issues, using popular culture as a catalyst for bringing climate awareness to a daily routine.
3. Gallery
An exhibition facility displays contemporary media art installations which in some way are related to climate or weather conditions. This is the space in which the laboratory publicly displays virtual climate simulations and in which the community participates in the process of developing and testing prototypical videogames.
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BRANDING
The area becomes a catalyst for the development of advanced digital technologies and climate change awareness. The prototype’s proliferation along the Thames Gateway presents a very strong response to global climate change.
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EARTH
The prototype is composed of different environments, each with very specific spatial and programmatic conditions, that merge at precise moments creating a complex, dynamic organism.
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FLOW
The design allows for ambient air stream to flow through the skin of the building. The prototype is plugged into a global cyber-infrastructure of scientific data and online gaming network.
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INCORPORATION
As the opportunities for the use of CO2 in the oil industry become exhausted, work will be underway to put in place regulatory allowances for the carbon credits earned through sequestration. The system proposes a method of creating tradable carbon credits which comprises extracting carbon dioxide from ambient air at a location remote from where the CO2 was generated, and selling, trading or transferring the resulting carbon credits to a third party.